SAG-AFTRA has renegotiated its position on AI three times in three years: the 2023 TV/Theatrical Agreement that ended a 118-day strike, the 2025 Interactive Media Agreement that ended an 11-month video game strike, and the 2026 TV/Theatrical Agreement that followed it. Each contract closed a gap the previous one left open, and each one has drawn real, documented criticism for gaps that remain. This article covers what each agreement actually says, where the terms have already been tested in public, and what the union's own allies say is still unresolved, every claim sourced.
2023: The First Contract, and Its Most Criticized Gap
Members ratified the 2023 TV/Theatrical Agreement on December 5, 2023, by a vote of 78.33 percent to 21.67 percent, ending the strike. The contract defines two categories: "Generative Artificial Intelligence" and "Digital Replicas," and generally requires a performer's informed consent, plus compensation in most cases, before a producer can create or use a digital replica of them. Including a performer's existing work in an AI training dataset does not by itself require extra payment under the contract, a distinction Hollywood Reporter's legal analysis of the deal flagged as a real limitation on how much control the consent requirement actually provides.
The provision that drew the most immediate public criticism covers what the contract calls a "synthetic performer," a wholly computer-generated character not based on any real person. Producers do not need a performer's consent to use one in place of a human role; they only need to notify the union and offer "an opportunity to bargain in good faith" first, a bargaining trigger rather than a veto. Actress and former SAG-AFTRA AI committee adviser Justine Bateman said publicly that the exception language was vague enough to be interpreted however a studio chose, warning it could "collapse the structure" of how the industry employs actors if applied broadly.
"It's up to a studio's interpretation... this contract language creates loopholes big enough to fundamentally change how the industry works."
Three voice and performance actors, Kellen Goff, Jessie Pridemore, and Belsheber Rusape Jr., said publicly they intended to vote against the 2023 contract specifically over its AI terms, per Forbes' coverage of the ratification debate, even though the contract passed by a wide margin overall.
2025: Video Games Get the Strongest Protection Yet
Video game performers struck for AI protections starting July 26, 2024, a strike that ran roughly eleven months before a tentative deal on June 9, 2025 and ratification on July 9, 2025, by a decisive 95.04 percent to 4.96 percent. The resulting 2025 Interactive Media Agreement requires separate, written, specific consent before a studio can create or use a vocal or visual digital replica of a performer, a more concrete standard than the 2023 contract's general consent language. It also introduced a provision with no real precedent in the earlier deal: performers can revoke their AI consent for the duration of a strike, specifically to prevent a studio from using an AI replica of a striking performer to keep producing new material while that performer withholds their labor.
Before the full agreement was finalized, SAG-AFTRA reported that 80 video games had already signed interim, tiered-budget agreements accepting its proposed AI terms as of September 2024, a figure that grew to more than 180 games by March 2025, evidence that a meaningful share of the industry was willing to accept these terms even before being contractually required to.
When the Union's Own AI Licensing Deal Backfired
In January 2024, SAG-AFTRA announced a deal with AI voice company Replica Studios letting members opt in to license AI digital voice replicas for video games, framed by the union as a way to give performers a paid, consensual path into AI use rather than leaving it unregulated. The announcement produced immediate, public backlash from working voice actors who said they had not been consulted and did not want it.
"Does leadership not understand that we actually like working? I don't want my AI replica being used in AAA games. I want to actually work on those AAA games."
The backlash was strong enough that SAG-AFTRA published the full terms of the Replica Studios deal publicly after the fact, an unusual step reported by GameSpot as a direct response to member pressure. The union later signed comparable licensing frameworks with two other companies, Narrativ in August 2024 and Ethovox in October 2024, without generating the same level of public objection.
The One Documented Enforcement Fight: An AI Darth Vader
The clearest publicly documented test of these contracts in an actual dispute involves Fortnite. On May 19, 2025, SAG-AFTRA filed an unfair labor practice charge with the National Labor Relations Board against Llama Productions, an Epic Games subsidiary, alleging Epic used an AI-generated voice for the character Darth Vader, trained on the late James Earl Jones' voice under a license Jones had granted before his 2024 death, without notifying or bargaining with the union first. Reporting indicates the union withdrew the complaint around July 31, 2025, shortly after the Interactive Media Agreement was ratified, though the exact circumstances of that withdrawal are less well documented than the original filing.
2026: A New Standard, and a New Trade-off
The 2026 TV/Theatrical Agreement, ratified by members in a landslide 91.42 percent to 8.58 percent vote, tightened the 2023 contract's weakest point: a synthetic performer can now only replace a role a human actor would otherwise play if it provides "significant additional value" over a live actor or that actor's existing digital replica, a standard enforceable through arbitration rather than left to a studio's own interpretation. Variety's coverage of the deal notes real, live criticism of this new standard too, specifically that "significant additional value" is still vague enough that studios will likely test its limits in practice. The contract also runs four years instead of the usual three, and as part of that length, the union has given up its right to strike over AI issues until the contract expires in 2030, a trade-off Variety's reporting flagged as a real concern given how quickly the underlying technology continues to change.
What NAVA and Working Performers Say Is Still Missing
Tim Friedlander, founder and president of the National Association of Voice Actors and a member of SAG-AFTRA's own AI committee, has pointed to a structural enforcement gap that no contract language alone fixes:
"There currently are not protections in place to trace, track, and monitor a voice, so if it does get sold to one of these companies, it's not going to be necessarily very easy to get that removed from the marketplace."
NAVA's leadership has also pointed out, in interviews about protecting performers from AI harm, that SAG-AFTRA's contracts only reach unionized performers by design; the much larger population of non-union voice actors working direct-to-client or through non-signatory studios has no equivalent bargained protection at all, union contract or otherwise. Understanding how AI voice cloning and consent actually work in practice and what current law does and does not cover matters just as much, arguably more, for the large share of working voice actors this contract language was never written to reach in the first place.
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Three contracts in three years is a genuinely fast pace of change for a union agreement, and each one has closed a specific, documented gap the last one left behind: general consent in 2023, specific written consent and a strike-proof clause in 2025, and a real enforceable standard against synthetic replacement in 2026. What has not changed is the gap NAVA keeps naming: no working system exists yet to trace a cloned voice once it is out in the world, and none of this protects the large population of voice actors working outside union contracts entirely.
Sources and Further Reading
- SAG-AFTRA, Members Approve 2023 TV/Theatrical Contracts Tentative Agreement: the 78.33 to 21.67 percent ratification vote.
- Hollywood Reporter, How SAG-AFTRA's AI Provisions Work: A Lawyer's View: the digital replica, training data, and synthetic performer terms.
- Deadline, Justine Bateman Discusses Concerns With SAG-AFTRA Deal's AI Protections: the Bateman quote and criticism.
- Forbes, Here's Why Some Actors Oppose the SAG-AFTRA Artificial Intelligence Deal: the named actors opposing ratification.
- Hollywood Reporter, SAG-AFTRA Video Game Strike Over: Deal Ratified and Variety, Video Game Actors Contract Ratified: the 95.04 to 4.96 percent vote and IMA terms.
- Deadline, SAG-AFTRA Says 80 Video Games Agreed to Proposed AI Terms: the interim-agreement counts.
- Forbes, Video Game Voice Actors Criticize SAG-AFTRA Over Agreement With AI Company: the Kamran Nikhad quote and Replica Studios backlash.
- Variety, SAG-AFTRA Hits Fortnite With Unfair Labor Practice Over AI Darth Vader: the ULP filing.
- Variety, SAG-AFTRA Deal Stirs Concerns on Artificial Intelligence and Pensions: the 2026 contract's "significant additional value" standard and the no-strike-until-2030 trade-off.
- Prism Reports, Voice Actors Differ on SAG-AFTRA AI Deals After Strike: the Tim Friedlander quote.
Corrections
The exact date of the Fortnite unfair labor practice charge's withdrawal, and the precise wording of the 2026 contract's ratification date, carry more uncertainty than the other figures in this article and are presented with that caveat. SAG-AFTRA's current total membership is commonly cited at approximately 160,000 across all represented categories, not voice-over specifically, and no figure in this article should be read as a voice-actor-only count. If you spot an error or a newer published figure, tell us through the contact page and we will correct it.
